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My name is Peter Tcherkes, and I’m a Game Designer hailing from Moscow, Boston, NYC, all over, and now Santa Monica.
I am a level designer, specializing in creating tactical play-spaces with a strong sense of environmental storytelling, a deep sense of mood and atmosphere, and most importantly, meaningful gameplay choices.
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I am fortunate to work with some of the most talented people in the games industry, designing levels on The Last of Us at Naughty Dog. I am updating this site with the latest projects or writing on my design blog at www.mousefacesmash.com
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